Master defense with guard up monster hunter wilds. Learn how it works, best weapons, builds, and tips to block even unblockable attacks.
If you ever look at your screen in distrust after turning from the “UNBLOCK” demon attack, you’re not alone. I was there too , countless times, really. I still remember my first encounter with a particularly vicious monster in Monster Hunter World. I used my reliable lances, completely filled with confidence in my shield, then suddenly an unlocked firefighter directly reefed through my defense. My health bar? Went in seconds. My pride? Suppose it came back to the camp with me.
When I first discovered the beauty of the guard. Now, with Monster Hunter Wilds on the horizon, the question of each hunter’s mind is: How does the guard fit in this new chapter in the series? And more importantly, is it still worth building around?
This article will have a full, depth guide for guards up to Monster Hunter Wilds. We explain what it does, how to unlock it, which weapons are most advantageous, how it compares to other defensive skills, and when you actually use it. And by the way, I sprinkle some personal experiences and similes, which can simply feel like we are chatting around the camp fire after a long hunt.
Therefore, attach your weapon, polish your shield and talk to the speech guard.
What You'll Discover:
What is a guard in Monster Hunter Wilds?
In the core, the guard Up is a defensive skill that allows you to block the attacks that will usually bypass your shield. Think like the difference between standing behind a wooden door under a storm like standing behind a steel bunker. One is slanted, the other keeps you safe.
At the previous Monster Hunter Games, the guard was indispensable for weapons such as Lance, Garnence and Charge Blade. Without it, any radiation attacks, explosions or monsters will simply break through your guard and leave you open.
Now, in Monster Hunter Wilds, Capcom develops both Monster Attack Pattern and Hunter Skills. The guard Up remains the same in its origin , giving you the extra line of defense , but the first gameplay recordings and leaks suggest that the demons now have even more diverse “unblock” movements. In other words, if you thought the guard was first optional, it could slip into the “mandatory” field depending on the choice of your weapon.
How to Unlock or Protect In Monster Hunter Wilds
One of the most common questions I see in the forums (and one I asked myself back to the world): “Okay, the guard is very good, but where do I really get it?”
While the entire armor set list for Wils has not yet been completed (at least I write it), we can create educated estimates based on previous titles:
Kavach skills , Guard Up has traditionally appeared on a heavy armor set bound to defensive demons. Expect the same equipment in the wills.
Decorations/jewelry , in the world you can turn into a “shield jewel” to receive the guard. Wilds will definitely continue this system or equivalent.
Attraction/Taliz , another possible option.
In the world, for example, the Urgan set was a classic source of guard. In the wills, keep an eye on demons as tongue, tanker armor is likely to push this skill going forward.
Personally, I always make a bine for the guard as soon as I unlock it. I can’t tell you how much I have been hunting with this skill in the back pocket.
Which weapons guards have the most advantage of UP?
Here’s the case: Not all weapons need a guard. If you swing around double knives or big swords, you don’t care about blocking , you care about the avoidance and time. But for the preserved weapons, the guard can separate back in the camp between a pure block and a car.
Weapon shines with guards up
Lance , king of blocks. Guard makes your shield practically invincible.
Violence , all explosive fun, no unlocked pain.
Charged Blade , especially protecting you from dirty unlocked sweeps.
The sword and the shield , not always necessary, but if you think about it, it can be simple.
Weapon
Double knives, insect gloves, bow, long sword , these weapons are about movement, not conservation. Guard up is broken here.
Heavy Bogan with shield mode , this is status, but some players still prefer it for security.
Let me give you an example: I once tried to hunt telstra with a lance without guard. His fire jet melted directly through my guard, and I drove the car twice before learning my lesson. When I finally moved the guard? I stood there like a medieval knight, kicked against flames and unspoilt came out. Satisfaction? Very familiar.
Other definition skills vs. Guard
Things get interesting here. Monster Hunter Wilds is going to throw a buffet with defensive skills on us, but not everyone does the same.
What skills do when it is to be used
Guard is always good for lance/gannalans
Watch up lets you block unbreakable attacks for some monsters
Avoid expanding increases the Dodge distance for mobile weapons
The EWED window improves the perfect invoice for accurate players
Think of it as a car safety: Guard is the seat belt, the protection is your airbag, and the Evide window has the opportunity to get out of your ability. You do not necessarily need all three, but in some situations, “airbags” may be a literal life saving.
When should you use guard? (Practical suggestions)
Here, my own journey with this skill has actually shaped my play style.
Beam Attack:Older dragons like Teostra, Kushala Dora or Vellakhana like to throw an illegal beam. Wake up converts these beams to something more than light taps.
Explosion: Monster (brachydios or bazelgeuse) with explosive attacks often circumvented the normal guard. The guard handles it.
Roar in some sports:Some roar was considered unabilitated. Guard up said something else.
With specific features, it seems that Wildes’s demons have “area grain” AOS that may be needed for guards.
My advice? Always take a set or attraction with the guard when experimenting with new demons. You want to thank yourself later.
Example creates with guards up in Monster Hunter Wilds
Since Wildes is still healthy, we have not completed the building lists. But based on my experiences with the world and Uday, here is told how I build a sample Lans with a guard up:
The main weapon , a lean with severe raw damage and decent affinity.
Prioritize the armor set,protection,thorough set that naturally carries the guard or guard.
Skills to mate with Guard Up:
Guard (to reduce endurance)
Aggressive guard (to promote attacks when blocking completely)
Health Boost (because you hit)
Stunning improvement (so you don’t move drought)
This type of construction makes you a solid wall. And let me tell you,there is nothing better than standing on your toes with a burning demon, while your colleagues have hacked you safely.
Questions about guard in Monster Hunter Wilds
Are guards needed in Wildes?
Not for each weapon, but for Lance, Gannalans and Charge Blade Main, I say yes.
Does the guard reduce the use of endurance?
No , this is a guard. The guard up lets you just block the attacks you can’t do normally.
Are the guards different in Wildes compared to the world?
Now it looks the same, but more diverse, unabellals with demons, its significance can actually be more.
Can I leave the guard if I am very good at avoiding?
Clearly, if you are a Dodge Master. But personally? I have a safety trap.
Key Takings
- I want to be honest , when I first started hunting in Monster Hunter World, I ignored the guard. I felt that I could introduce the muscles with raw damage, fancy doses or just better armor. But after Hunt, I learned a difficult way that once, the best crime is really a good rescue.
- Now, when I raise Lance or Gulance in Demon Hunter Wilds, the first thing I do: Do I have a guard? If the answer is yes, I hunt with confidence. If the answer is not. Ok, say I keep the unconscious disk ready.
- Therefore, all hunters argue about investing in this skill: I think when I say, the guard is not just a crutch. There is a unit. A shield upgrade. A lifeline. And in Demon Hunter Wilds, where demons are much bigger than ever, bad and master, it can only be the skill that saves your prey.
Additional Resources
- Guard Up Skill Effects – Monster Hunter Wilds (Game8): Detailed breakdown of Guard Up skill levels, damage reduction percentages, and gear that grants the skill.